There are several scenarios that are extraordinarily difficult to complete by yourself. At its heart, this is a multiplayer game. Still, it doesn’t hold a candle to similar games, probably due to those issues I’ve mentioned. While there are characters and costumes to unlock, arcade cabinets to discover, and scores to beat. Whereas those games are about exploration, challenging, and collecting loot, Super Dead Rising 3 involves following arrows, mashing buttons, and beating a clock. Part of the problem is the lack of tangible goals, something dungeon crawlers such as Torchlight and Diablo have in spades. That’s not to say I’m a hater of all things fun, but Super Dead Rising 3 leaves so much to be desired, and that’s without going into its technical issues. While in theory this leads to an enjoyable experience, the reality couldn’t be further from the truth. It creates an interesting premise: you and three other players work together against the clock to kill zombies, reach points of interest, rescue survivors, and various other objectives. Super Dead Rising 3 takes the base game’s best moments (zombie killing), removes the completely boring and uninteresting narrative, and replaces it with various arcade scenarios. Sadly, it’s all coupled with connection issues and some of the longest loading times I’ve ever seen in my life. Its retro aesthetics, comic-style visuals, and over-the-top moments showcase a game that’s meant to be played in a mindless manner. Super Ultra Dead Rising 3 Arcade Remix does its best to tell players that it isn’t a serious game. The results were disappointing the game’s best moments were its controlled chaos of zombie slaying. Dead Rising 3 decided to throw this characteristic away for a more serious approach. There’s no denying the satisfaction from throwing traffic cones on a zombie's head before slicing it up into dozens of pieces. Contrary to the solution above, they do not have to be completed in one run.The core appeal of the Dead Rising franchise has always been about mashing zombies in absolutely wacky ways. There is no need to use any other attacks (A/B/X/Y/LT),
The only way for the character Super to count is to die/timeout/complete the district,
Quitting to the menu will result in the achievement tracker percentage going up, but in reality it will not count for the achievement. In order for the character super to count you have to die/complete the district, Character costume (A/B) does not matter, You need to use Super of all of the 20 characters (5 variants of Nick, Annie, Chuck and Frank), #5 Let the timer go out and then repeat steps #2-#4 until you get the achievement. #4 Go to the zombies gathered next to the bus in front of the square, unleash the Super and let the zees kill you. #3 Once on the map, go left and collect the S can to replenish your Super bar. #2 Select the most probable character that you are missing. Here's what actually works - no folk tales. I tested out all of the information in Sashamorning's solution and the underlying comments and got the achievement yesterday.